CHAPTER ONE · IN DEVELOPMENT

Everest Base Camp

Build the camp. Read the weather. Bring everyone back.

A base-camp management and expedition simulation about rebuilding after a storm, preparing a team for C1, and knowing when the mountain has already answered.

CURRENT MISSION / 01

Restore Base Camp

The storm has passed. The camp is damaged, the radios are unreliable, and Zhou He is still asking for a C1 trial.

ALTITUDE
5,364 m
ROUTE
BC → C1
WINDOW
Uncertain
01

Base-camp management

02

Weather & route decisions

03

Story-driven expedition

04

Single-player

OPENING STORY

The climb begins before anyone leaves camp.

Chapter One starts in the aftermath of a blizzard. Repair priorities, limited supplies, fragile communication, and client pressure all arrive at once. Your job is not to chase the summit. It is to make one BC-to-C1 attempt possible.

Opening comic showing a storm-damaged Everest base camp
CHAPTER ONE / OPENING The mountain survived the storm. Your camp barely did.

THE PLAYABLE LOOP

Every system points to the same question: push, wait, or turn back?

Readable systems create the pressure. The story emerges from what you protect, what you spend, and the risk you ask the team to carry.

01 / REBUILD

Restore what the storm took.

Choose which facilities, supplies, and communication links must work first.

02 / PREPARE

Make a route plan the team can survive.

Balance weather, oxygen, medical readiness, morale, and acclimatization.

03 / COMMIT

Respond when the plan meets the mountain.

Events change conditions mid-action. Decide whether progress is worth the cost.

04 / DEBRIEF

Bring the result back to camp.

Read the consequences, recover the team, and decide what the next attempt requires.

CURRENT GAMEPLAY

The plan is only the beginning.

Restore the camp, read the BC-to-C1 route, prepare the mission, and make the call when conditions change. Every image below was captured from the current Chapter One build.

Current game view of Everest Base Camp after the storm
01 / CAMPCommand the whole base camp.
Current game view with the command tent selected
02 / RESTOREBring critical facilities back online.
Current route map showing Base Camp to Camp One
03 / ROUTERead the mountain before committing.
Current mission order screen for the BC to C1 trial
04 / PREPARETurn preparation into a mission order.
Current icefall route event with multiple response choices
05 / RESPONDChoose what the changing route demands.
Current action result screen after a difficult C1 attempt
06 / RETURNBring every consequence back to camp.

CURRENT STATUS

Steam page live. Chapter One under playable tuning.

The current public scope is deliberately focused: one readable story entry, one BC-to-C1 loop, route preparation, event pressure, and a clear ending state. Later camps and summit content remain outside Chapter One.

Add to your Steam wishlist